global _MG = { ARTILLERY_S_rCoffin_1 = { GoalType = "ARTILLERY_S", Position = Vec3(1088.749, 1372.479, 45.157), Radius = 15, }, ATTACK_bCoffin_1 = { AimVectors = { [0] = Vec3(0.497, -0.793, 0.352), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(717.875, 1586.145, 32.125), Radius = 30, }, ATTACK_bCoffin_2 = { AimVectors = { [0] = Vec3(-0.586, -0.741, 0.328), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(1458.125, 1579.093, 40.125), Radius = 35, }, ATTACK_bCoffin_3 = { AimVectors = { [0] = Vec3(0.497, -0.830, 0.255), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(994.125, 1917.875, 0.125), Radius = 30, }, ATTACK_bCoffin_4 = { AimVectors = { [0] = Vec3(-0.394, -0.858, 0.331), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(1149.875, 1943.875, 0.125), Radius = 30, }, ATTACK_bCoffin_5 = { AimVectors = { [0] = Vec3(0.316, -0.948, 0.037), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(996.336, 1826.125, 272.273), Radius = 35, }, ATTACK_bCoffin_6 = { AimVectors = { [0] = Vec3(-0.315, -0.948, 0.035), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(1181.114, 1826.125, 272.273), Radius = 35, }, ATTACK_bCoffin_7 = { AimVectors = { [0] = Vec3(0.873, -0.459, -0.167), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(594.125, 1389.875, 472.125), Radius = 30, }, ATTACK_bCoffin_8 = { AimVectors = { [0] = Vec3(-0.213, -0.975, 0.060), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(1543.433, 1779.173, 272.125), Radius = 30, }, ATTACK_bGate_1 = { AimVectors = { [0] = Vec3(0.069, -0.998, -0.000), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(173.875, 1149.875, 32.125), Radius = 30, }, ATTACK_bGate_2 = { AimVectors = { [0] = Vec3(0.072, 0.997, -0.000), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(173.875, 642.125, 32.125), Radius = 30, }, ATTACK_bGate_3 = { AimVectors = { [0] = Vec3(0.565, 0.824, -0.042), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-365.575, -237.721, 111.887), Radius = 35, }, ATTACK_bGate_4 = { AimVectors = { [0] = Vec3(0.727, 0.593, -0.346), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-557.875, -123.319, 416.303), Radius = 35, }, ATTACK_bHallway_1 = { AimVectors = { [0] = Vec3(-0.057, 0.976, 0.210), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(481.875, 722.140, 32.363), Radius = 30, }, ATTACK_bHallway_2 = { AimVectors = { [0] = Vec3(0.069, 0.975, 0.213), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(400.013, 722.125, 32.363), Radius = 30, }, CALLARTILLERY_rCoffin_1 = { GoalType = "CALLARTILLERY", Position = Vec3(1038.139, 988.689, 272.125), Radius = 20, }, CALLARTILLERY_rCoffin_2 = { GoalType = "CALLARTILLERY", Position = Vec3(1135.113, 989.875, 272.125), Radius = 20, }, CAPPOINT_Axis = { GoalType = "CapPoint", MinRadius = 32, Position = Vec3(-3765.000, 122.000, 160.000), }, CAPPOINT_Axis_escape_Truck = { GoalType = "CapPoint", MinRadius = 32, Position = Vec3(-3765.000, 122.000, 160.000), }, CAPPOINT_PLANT_Axis_Escape_Truck_1 = { GoalType = "CapPoint", MinRadius = 32, Position = Vec3(-3752.000, 131.000, 154.000), }, CAPPOINT_transmit = { GoalType = "CapPoint", Position = Vec3(918.490, -78.315, -380.030), Radius = 35, }, DEFEND_rCoffin_1 = { AimVectors = { [0] = Vec3(-0.671, 0.728, -0.142), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(1442.125, 1046.656, 272.125), Radius = 20, }, DEFEND_rCoffin_10 = { AimVectors = { [0] = Vec3(-0.685, -0.728, -0.000), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(1565.875, 1642.210, 40.125), Radius = 35, }, DEFEND_rCoffin_2 = { AimVectors = { [0] = Vec3(0.652, -0.754, -0.082), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(733.875, 1677.875, 272.125), Radius = 25, }, DEFEND_rCoffin_3 = { AimVectors = { [0] = Vec3(0.728, 0.609, -0.314), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(733.875, 1043.812, 272.125), Radius = 20, }, DEFEND_rCoffin_4 = { AimVectors = { [0] = Vec3(0.541, 0.763, -0.352), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(790.945, 989.875, 284.125), Radius = 20, }, DEFEND_rCoffin_5 = { AimVectors = { [0] = Vec3(0.303, 0.802, -0.515), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(939.686, 989.875, 272.125), Radius = 30, }, DEFEND_rCoffin_6 = { AimVectors = { [0] = Vec3(-0.262, 0.965, 0.025), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(1230.679, 989.875, 272.125), Radius = 30, }, DEFEND_rCoffin_7 = { AimVectors = { [0] = Vec3(-0.478, 0.866, -0.143), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(1379.134, 989.875, 272.276), Radius = 20, }, DEFEND_rCoffin_8 = { AimVectors = { [0] = Vec3(0.258, -0.966, -0.000), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(594.125, 1661.864, 32.125), Radius = 30, }, DEFEND_rCoffin_9 = { AimVectors = { [0] = Vec3(-0.893, -0.450, -0.000), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(1565.875, 1147.483, 32.125), Radius = 35, }, DEFEND_rCourtyard_1 = { AimVectors = { [0] = Vec3(-0.980, -0.033, -0.197), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(101.801, -229.705, 77.204), Radius = 30, }, DEFEND_rCourtyard_2 = { AimVectors = { [0] = Vec3(-0.336, -0.942, -0.006), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(173.875, 301.875, 36.797), Radius = 30, }, DEFEND_rCourtyard_3 = { AimVectors = { [0] = Vec3(-0.252, -0.968, -0.006), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(109.781, 365.875, 56.217), Radius = 30, }, DEFEND_rCourtyard_4 = { AimVectors = { [0] = Vec3(0.249, -0.967, -0.048), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-365.875, 365.875, 83.494), Radius = 30, }, DEFEND_rCourtyard_5 = { AimVectors = { [0] = Vec3(0.355, -0.933, -0.056), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-429.875, 301.875, 86.208), Radius = 30, }, DEFEND_rCourtyard_6 = { AimVectors = { [0] = Vec3(0.954, -0.202, -0.223), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-429.826, -173.875, 104.323), Radius = 30, }, DEFEND_rCourtyard_7 = { AimVectors = { [0] = Vec3(0.418, -0.809, -0.413), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-497.133, 196.342, 416.125), Radius = 30, }, DEFEND_rCourtyard_8 = { AimVectors = { [0] = Vec3(-0.507, -0.747, -0.431), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(301.875, 243.218, 416.125), Radius = 30, }, DEFEND_rGate_1 = { AimVectors = { [0] = Vec3(-1.000, 0.023, -0.000), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(125.875, 1197.813, 32.125), Radius = 30, }, DEFEND_rGate_2 = { AimVectors = { [0] = Vec3(-0.343, 0.939, 0.030), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(125.875, 594.125, 32.125), Radius = 30, }, DEFEND_rGate_3 = { AimVectors = { [0] = Vec3(0.384, 0.923, 0.035), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-381.875, 594.125, 32.125), Radius = 30, }, DEFEND_rGate_4 = { AimVectors = { [0] = Vec3(0.747, 0.665, -0.000), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-429.875, 841.875, 32.125), Radius = 30, }, DEFEND_rGate_5 = { AimVectors = { [0] = Vec3(0.797, 0.605, -0.000), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-429.875, 950.125, 32.125), Radius = 30, }, DEFEND_rGate_6 = { AimVectors = { [0] = Vec3(0.995, -0.104, -0.000), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-381.875, 1197.875, 32.125), Radius = 30, }, DEFEND_rHallway_1 = { AimVectors = { [0] = Vec3(-0.074, 0.997, -0.000), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(326.125, 722.125, 32.125), Radius = 30, }, DEFEND_rHallway_2 = { AimVectors = { [0] = Vec3(0.008, -0.980, -0.199), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(338.125, 1937.317, 272.125), Radius = 30, }, DEFEND_rHallway_3 = { AimVectors = { [0] = Vec3(-0.177, -0.955, -0.240), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(439.986, 1847.957, 272.125), Radius = 30, }, DEFEND_rTransmit_1 = { AimVectors = { [0] = Vec3(-0.999, 0.032, -0.038), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(1002.211, 46.125, -335.671), Radius = 30, }, DEFEND_rTransmit_2 = { AimVectors = { [0] = Vec3(-0.983, 0.169, -0.077), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(994.366, -12.110, -341.736), Radius = 30, }, DEFEND_rTransmit_3 = { AimVectors = { [0] = Vec3(-0.986, -0.167, -0.004), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(730.557, 166.040, -361.687), Radius = 30, }, DEFEND_rTransmit_4 = { AimVectors = { [0] = Vec3(-0.996, -0.091, -0.015), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(948.066, 143.093, -342.603), Radius = 30, }, DEFEND_rTransmit_5 = { AimVectors = { [0] = Vec3(-0.934, 0.354, -0.046), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(677.875, 10.818, -345.353), Radius = 30, }, DEFEND_rTransmit_6 = { AimVectors = { [0] = Vec3(-0.841, -0.540, -0.008), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(514.125, 174.629, -382.418), Radius = 30, }, DEFEND_rsealtar_1 = { AimVectors = { [0] = Vec3(-0.974, 0.223, 0.033), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(1389.875, -93.875, 48.125), Radius = 30, }, DEFEND_rsealtar_2 = { AimVectors = { [0] = Vec3(-0.991, -0.128, -0.029), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(1705.875, 189.875, 104.125), Radius = 30, }, DEFEND_rsealtar_3 = { AimVectors = { [0] = Vec3(-0.994, 0.106, -0.032), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(1705.875, -61.875, 104.125), Radius = 30, }, EXPLODE_89 = { CreateOnLoad = 0, GoalType = "EXPLODE", Position = Vec3(676.000, 816.000, 352.000), TagName = "", }, FLAG_Tarnhelm = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(1087.000, 1401.000, 38.000), TeamAvailability = 2, }, PANZER_bCoffin = { AimVectors = { [0] = Vec3(0.052, -0.999, -0.000), }, GoalType = "Panzer", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1048.043, 1826.125, 272.273), Radius = 30, Weapons = { [6] = 1, }, }, PANZER_rCoffin_1 = { AimVectors = { [0] = Vec3(-0.544, -0.696, -0.469), }, GoalType = "Panzer", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1442.125, 1677.875, 272.125), Radius = 20, Weapons = { [6] = 1, }, }, PANZER_rHallway = { AimVectors = { [0] = Vec3(-0.040, -0.975, -0.221), }, GoalType = "Panzer", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(451.693, 2027.836, 272.125), Radius = 30, Weapons = { [6] = 1, }, }, PLANT_Axis_Escape_Truck = { CreateOnLoad = 0, GoalType = "PLANT", Position = Vec3(-3752.000, 68.000, 240.000), TagName = "Axis Escape Truck", TeamAvailability = 2, }, PLANT_Axis_Escape_Truck_1 = { CreateOnLoad = 0, GoalType = "PLANT", Position = Vec3(-3752.000, 68.000, 240.000), TagName = "Axis Escape Truck", TeamAvailability = 4, }, PLANT_Crypt = { CreateOnLoad = 0, GoalType = "PLANT", Position = Vec3(1088.000, 1376.000, 60.000), TeamAvailability = 2, }, PLANT_Hallway_Gate = { CreateOnLoad = 0, GoalType = "PLANT", Position = Vec3(536.000, 1152.000, 120.000), TagName = "Hallway Gate", TeamAvailability = 2, }, PLANT_coffin = { GoalType = "PLANT", MinRadius = 32, Position = Vec3(1014.000, 1533.000, 21.000), TraceInfo = { }, }, PLANT_dynahere = { GoalType = "PLANT", MinRadius = 32, Position = Vec3(1153.000, 1223.000, 21.000), TraceInfo = { }, }, PLANT_objwall = { GoalType = "PLANT", MinRadius = 32, Position = Vec3(1050.000, 1549.000, 5.000), TraceInfo = { }, }, ROUTE_abovecoffin = { GoalType = "ROUTE", Position = Vec3(1098.823, 1922.037, 276.125), Radius = 25, }, ROUTE_altarmainhall = { GoalType = "ROUTE", Position = Vec3(1083.806, 608.828, 32.125), Radius = 35, }, ROUTE_attic = { GoalType = "ROUTE", Position = Vec3(-136.107, 743.553, 416.125), Radius = 35, }, ROUTE_bSpawn = { GoalType = "ROUTE", Position = Vec3(-128.314, 44.261, -383.653), Radius = 700, }, ROUTE_eastaccesshall = { GoalType = "ROUTE", Position = Vec3(1602.476, 440.341, 64.125), Radius = 35, }, ROUTE_gate = { GoalType = "ROUTE", Position = Vec3(-126.417, 653.884, 34.125), Radius = 45, }, ROUTE_hallway = { GoalType = "ROUTE", Position = Vec3(661.671, 1154.190, 32.125), Radius = 35, }, ROUTE_northstairwell = { GoalType = "ROUTE", Position = Vec3(-119.507, 1444.817, -255.875), Radius = 45, }, ROUTE_obeliskgrab = { GoalType = "ROUTE", Position = Vec3(1081.174, 1392.197, 92.178), Radius = 300, }, ROUTE_rSpawnforward = { GoalType = "ROUTE", Position = Vec3(-139.717, 1123.009, 416.125), Radius = 300, }, ROUTE_rSpawnrear = { GoalType = "ROUTE", Position = Vec3(1083.783, 611.789, 272.139), Radius = 300, }, ROUTE_sealtar = { GoalType = "ROUTE", Position = Vec3(750.177, 60.883, 32.125), Radius = 50, }, ROUTE_swladder = { GoalType = "ROUTE", Position = Vec3(-130.628, -336.991, -383.875), Radius = 50, }, Version = 1, };